![]() Unlike SpecialMesh, MeshPart has its own collision mesh which is calculated based on the geometry, which can be changed through MeshPart.CollisionFidelity property. MeshPart allows linking content to a mesh file, which yields a physically simulated custom mesh. There are two ways a mesh can be used in a place. The Roblox Developer Wiki had a page on an Anim8or script which allows users to export meshes to the Roblox format (.mesh) in version 1.00 along with install instructions. The UV texture coordinate (tex_W is unused and should be expected to be zero).Third line represents a set of groups of three vertex points representing a polygon with the amount indicated by num_faces.Second line represents a number of polygons ("num_faces").First line represents a header indicating a version (in this case, must be "version 1.00").Version 1.00 is the original version of the format. There are eight versions of the mesh format: Meshes are automatically converted into the Roblox file format in order to able to be used by the engine.
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